In development Kóoch
A GPU-driven game engine in Rust, with Nanite-style meshlet rendering.
- Rust
- wgpu
- GPU-driven rendering
- Meshlets
- +3
9+ years shipping games & real-time systems
Senior Game Developer · Lead Programmer
Multiplayer · VR/XR · Cross-Platform Tooling · AI Integration
About
Senior software engineer with 9+ years building real-time systems where performance is a hard requirement — game engines, rendering technology, multiplayer, and the AI that runs inside them. Most recently Senior Multiplayer Developer at 3dar, an Argentine studio with AAA cinematic and HBO immersive credits, where I co-owned the multi-platform ports and the online backend of Eggscape, an award-winning multiplayer VR title. On my own time I build Kóoch, a GPU-driven game engine in Rust with a Nanite-style meshlet renderer, and Elal, a local-first AI coding agent that runs quantized models on-device. A strong advocate of clean architecture, SOLID principles, measurable performance, and production-grade code — comfortable leading prototypes from concept to shippable product.
Experience
3dar Argentina (Remote)
DIGI Learnnials Argentina
Lobinux Argentina
Selected Projects
In development A GPU-driven game engine in Rust, with Nanite-style meshlet rendering.
In production
In production An immutable KDE distribution built on Bazzite, for development and gaming.
Beta Engine tooling: a local LLM inference runtime embedded in Godot 4.
Beta A local-first AI coding agent in Rust, with the inference engine inside the binary.
Technical Skills
Education & Certifications
Higher Technical Degree in Video Game Development
Junior Programmer — Game Design & Interactive Content
Image & Sound Design (Visual Design & Communication)
Contact
Greater Buenos Aires, Argentina (UTC-3)